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Arts and Social Sciences Journal

ISSN: 2151-6200

Open Access

Secondary Education Gamification and Art History: A Didactic Intervention

Abstract

Meweqi Deweq*

In recent years, gamification has emerged as an innovative and effective approach to engage students in various fields of education. By incorporating game elements into the learning process, educators can foster active participation, enhance critical thinking, and create immersive experiences. This article delves into the realm of secondary education, specifically focusing on the application of gamification principles to the study of art history. We will explore how gamification can revolutionize the way students learn about art history, making it an exciting and interactive experience.

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Citations: 1413

Arts and Social Sciences Journal received 1413 citations as per Google Scholar report

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