Tanzania
Research Article
Does A Virtual Reality-Based Dance Training Paradigm Increase Balance Control in Chronic Stroke Survivors? A Preliminary Study
Author(s): Savitha Subramaniam and Tanvi BhattSavitha Subramaniam and Tanvi Bhatt
Background
Purpose: To examine the feasibility and effect of a virtual reality - based dance training paradigm in improving balance control and physical activity levels.
Method: Community-dwelling individuals with hemiparetic stroke (N=11) received a virtual reality - based dance paradigm for 6-weeks using the commercially available Kinect dance video game “Just Dance 3”. The change in balance control was evaluated by the Limits of Stability test (Neurocom Inc.). The post-training changes in self-initiated center of pressure response time (RT), the movement velocity (MV), the maximum excursion (MXE) were examined. Changes in physical activity during dance training were assessed using Omran HJ-321 Tri-Axis Pedometer. The gaming scores were recorded from the Kinect software after each game (dur.. Read More»
DOI:
10.4172/2376-0281.1000185
International Journal of Neurorehabilitation received 1078 citations as per Google Scholar report