Perspective - (2023) Volume 12, Issue 1
Received: 02-Feb-2023, Manuscript No. jsp-23-95303;
Editor assigned: 04-Feb-2023, Pre QC No. P-95303;
Reviewed: 16-Feb-2023, QC No. Q-95303;
Revised: 22-Feb-2023, Manuscript No. R-95303;
Published:
28-Feb-2023
, DOI: 10.37421/2795-7939.2023.12.582
Citation: Anold, Osia. “Creation of Serious Games for Human Vertebral Spine Rehabilitation in Home Care.” J Spine 12 (2023): 582.
Copyright: © 2023 Anold O. This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
The World Health Organization (WHO, Geneva, Switzerland) ranks this pathology as the third leading cause of accidental death worldwide. Every year in Spain, approximately 1000 patients are admitted to major burn units of referral hospitals [1]. Burn injuries account for 6-10% of emergency department visits. The most common complications are pulmonary failure, acute renal failure, and infection of the affected parts, sepsis, or multiorgan failure. All of these complications can be fatal if left untreated. Those who survive typically have physical, functional, aesthetic, and psychological sequelae that interfere with the patient's life. Pain is one of the most disabling sequelae in these patients, leading to poor posture and a reduced range of joint movement [2]. Burns have now become a problem that affects a significant portion of the world's population, causing a slew of physical and psychological changes in those who suffer from them, as well as disrupting their routines and daily rhythms. Because of the complexities of these patients' conditions, treatment by a single specialist will not suffice. This multidisciplinary approach is critical because the complex treatment that people with burns require should aim for optimal recovery of function, allowing them to participate in society both psychologically and physically. According to scientific evidence, technological advances have aided in the rehabilitation treatment of burn patients, reducing pain during mobilisation and increasing motivation and participation in the entire process. As a result, virtual reality has been recommended as a tool for these patients [3]. Virtual reality (VR) has gained popularity in clinical research studies as a novel distractor technique based on the use of computers and other devices to recreate life-like settings in a digitalized world. It allows people to actively interact with this new environment in order to create an appearance of reality that gives the user the sensation of being present in it. This technique has been used to manage pain and distress during a wide range of painful medical procedures. Furthermore, the technique appears to be beneficial for a wide age range of paediatric patients and is exceptionally well-suited for paediatric medicine, a difficult-to-manage population in clinical burn situations. VR is thus a technology with many interactive possibilities, particularly in an immersive approach related to 3D images and sound, which also allows for the incorporation of other human senses. Furthermore, perceptual VR can be both immersive and non-immersive [4]. Burn injuries are one of the most excruciatingly painful experiences a person can endure. The pain associated with burns can be unbearable, and it can have a significant impact on a person's quality of life. In addition to the acute pain experienced during the burn injury, many people also experience chronic pain long after the initial injury has healed. Pain management is an essential aspect of burn wound care, and healthcare professionals must consider a patient's joint range of motion when developing a pain management plan.
Pain management techniques, such as medication, physical therapy, and alternative therapies like acupuncture, can help improve joint mobility and reduce pain.Physical therapy is a crucial component of burn wound care, as it can help prevent joint contractures and improve joint mobility. Physical therapy techniques like range of motion exercises, stretching, and splinting can help prevent scar tissue formation and maintain joint mobility. Physical therapy can also help patients manage pain and improve their overall quality of life. Joint range of motion is the amount of movement that a joint can achieve in various directions. Joint range of motion can be affected by burns, as the healing process can cause scar tissue to form around the joint. Scar tissue is less flexible than healthy tissue, which can limit a patient's ability to move their joints. This limitation can lead to decreased mobility and chronic pain, which can impact a person's ability to perform daily activities. Pain and joint range of motion are closely related in burn wounds. Pain can limit a person's ability to move their joints, and limited joint mobility can cause pain. It is essential to manage pain to maintain joint range of motion during the healing process. In conclusion, pain and joint range of motion are critical considerations in the treatment of burn wounds. Pain management techniques must be integrated into burn wound care to improve joint mobility and prevent chronic pain. Physical therapy is an essential aspect of burn wound care, and it can help prevent joint contractures, maintain joint mobility, and improve quality of life for burn patients. By addressing pain and joint range of motion, healthcare professionals can help burn patients achieve optimal outcomes and improve their overall well-being [5].
Virtual reality is an immersive simulation technology that allows the user to interact with a three-dimensional (3D) image generated by the computer. The scenes are primarily visual and are manipulated using helmets, gloves, or other devices that capture the rotation and position of various body parts. The interactivity of virtual reality is made possible by a tracking system that tracks the Virtual reality requires three components for motor learning repetition, sensory feedback, and subject motivation. Because plasticity is practicedependent, repetition improves motor and functional skill learning. Virtual environments can provide massive and intense sensorimotor stimulation and feedback, which is required to induce brain reorganisation. Patient motivation is achieved by emphasizing various activities that present the subject's therapy in a pleasant and engaging manner. Patients' movements and allows the user to feel involved in the virtual environment, providing the sensation of being there.
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