Monica Carpendale
Auxilium Horizons, Kutenai Art Therapy Institute, Canada
Keynote: J Nurs Care
The Auxilium Horizons poster
session explores the interface
between art and play therapy
with the use of therapeutic
communication games in both
board and digital formats. The
original games were developed
in art and play therapy sessions
with children and adolescents.
They have been revised over
the years with feedback from
children, adolescents, parents
and professionals. The current
development has moved into
the digital format. The original
Blue Heron Games have been
developed under Auxilium
Horizons to be used as culturally
safe therapeutic materials for the
development of emotional selfawareness
and resiliency with
increased self esteem through
enhancing communication and
social skills. The games fall under
several different categories:
feeling games, anger games,
social issues, values and beliefs
and self-esteem. General
objectives for the games are:
ā?¢ To increase self-awareness and
the ability to identify emotions
ā?¢ To enhance self-esteem
ā?¢ To increase personal story
telling and sharing life
experiences
ā?¢ To practice creative problem
solving
ā?¢ To develop and enhance
communication and social skills
ā?¢ To develop empathy and
support the development of
emotional resilience.
The structure of games with
an exchange of turns and
movement through a whole
spectrum of feelings allows
for the problems a child
feels and experiences to be
expressed within a rainbow
of other feelings and positive
experiences. All feelings and
experiences are accepted as
expressed. There are no wrong
answers and it is important that
there be no negative or critical
response. If for example, when
a child lands on the ā??meanā?
square and they tell about a
really mean thing that they did;
they should be acknowledged
for their courage in sharing. The
use of digital formats function
as a dis-inhibitor and catalyst for
therapeutic work by providing
an engaging form of storytelling
through communication games.
The digital communication
games can be used in hospitals,
schools and a variety of
therapeutic environments.
Digital games are familiar to a
child and can help reduce their
anxiety because children often
feel that there is something
wrong with them if they are
sent to counseling. Offering a
game as a choice of activity is
like offering a known element
in an unknown environment.
There is an opportunity for
interaction, warmth, laughter
and friendliness. Starting with
one of the feeling games can
provide an opportunity to
reflect or normalize feelings of
anxiety, nervousness or shyness
in meeting someone new. The use of these games can create
a socially enhanced process
utilizing the benefits of digital
materials.
The poster session will
demonstrate ways art and play
therapy can move into the
digital age and use culturally safe
therapeutic materials to support
the development of emotional
self-awareness, communication
and social skills.
Monica Carpendale, founder and academic dean of the Kutenai Art Therapy Institute, Nelson, BC, is an art therapist, educator, supervisor, author, film producer, researcher and designer of nine therapeutic games for use in educational, therapeutic and medical environments. She is an international presenter on art therapy research and supervision.
E-mail: mcarpendale@auxiliumhorizons.ca
Journal of Nursing & Care received 4230 citations as per Google Scholar report