Tony Dyson
Posters-Accepted Abstracts: Adv Robot Autom
Due to technological advancements learning activities have changed radically. Multimedia applications have enriched teaching and learning stimulating a variety of human senses for immersive learning. This paper introduces to an action - based and long - term research project, which is based on the BobbeKins story. The BobbeKins project extends learning opportunities for young children, which were born as Digital Natives. The behavior and expectations of Digital Natives are different than those of Digital Immigrants, which is expected to have implications with reference to how learning content is presented and consumed. In this paper we discuss theoretical backgrounds and also ambiguous definitions of multimedia and e-books. We conclude that multimedia may be better defined by rich media and those borderlines between, e.g., books and movies are blurring. In the BobbeKins research project technological advancements like 3-D and other rich media applications are embedded for testing children�s reactions, interactions and acceptance of contemporarily presented content. A further expected result is that rich media application may intensify the stimuli for improved learning outcomes. This may not only be helpful by combining different learning styles in one media concept, but also support children with learning difficulties.
Advances in Robotics & Automation received 1275 citations as per Google Scholar report